Master Of Animation, Games & Interactivity
Master Of Animation, Games & Interactivity

Theme: Stillness

Method: I make some search on google to find the game including the stillness and think about a game concept

Context: <super hot> give me the point that the player action can let enemy move

                <Quantum Break> stop time to prepare shuting the enemy

Response:                 

In my game concept, there is a night without any light, players appear in a safe house, but players can not see any thing at begining, there are many enemy(maybe zombie or devil) outside the house.

First of all, players need find the wapon and a  flashlight, this flashlight is the  core of this game, this flashlight have two purpose, if players  make the light in a point can remain stationary enemy for few seconds, then players can use wapon to kill the enemy. If players use the diffused light players can observe the enviroment,but this kind of light just can let the enemy move slow. the flashlight  light mode control by mouse wheel.

Secondly,If the player do not use the flashlight the enemy are invincible. So in this game players need to move slowly and carefully, throw the diffused light mode players can find the enemy in the shadow, the enemy saw the light or here the foot step will run and attack the players. players should .turn the light to the point mode to stationary the enemy and use wapon to kill them.

In addition, this game may two people play together but the wapon and the flashlight are both only one, so the two players need more resonable cooperation to finish this game.

About This Work

By Dano Li
Email Dano Li
Published On: 03/10/2018