Master Of Animation, Games & Interactivity
Master Of Animation, Games & Interactivity

Theme:

Play and Time

Method:

01:
-Iron skeleton and stop-motion animation.
-Using the clip to set in the same location.
-Add the reaction item, such as the ball.
-Separate operated two things.

https://www.youtube.com/watch?v=Bz1vDIcTeEA&feature=youtu.be

02:
-I also made the other one only use the ball to present the time and loop.
-The different timing of ball moment.
-The difference in size and color and the audience feels the time's difference.
-Using the clip to set in the same location.

https://www.youtube.com/watch?v=a2xXK6QCDTs


Context:

https://www.youtube.com/watch?v=vOGhAV-84iI
I use the idea from the loop of old Disney animation into the stop-motion animation. A simple action with the time passing feeling. There is two way to present action loop, one is merely moving in the scene, and the other one is reacting without off stage.

01:
The first one is the idea that character is reacting with the item out of the screen. It shows the time passing more stronger than the second idea because the "thing is changing out of the screen" makes the audience imagine what will happen. It creates the images in their brain and causes the feeling to keep watching the film to expect something happen later maybe.

02:
I like the simple action refresh in one scene. So I use the simple stop-motion idea, the different size, and position changing, to make a simple, colorful balls moving. The balls only get 4 sizes. The problem came out very quickly that the changing is too quick to watch. The possible problem could be the ball needs more different sizes, or it needs to sit in the more different position for more photos.

Response:

-The light is flash too much. Because the background is deep black and reflective materials.
-The camera is hard to set at the same position without a tripod.
-Forgot to make the mark which the puppet sanded and it caused the area of doll moving incorrectly.
-Not enough images of ball stop-motion.