Theme: Play and Time
For this week's theme of time, the first thing that came into my head was the phrase "race against time" . There are many tiime-based ggames in whch you have to achieve a. goal before the time runs out, whether it be role playing games like Diiner Dash or puzzle games or racing games.
But this week I was more interested in exploring physical games, such as card games or board games. There's a card game that my brother and his friends play, called "Snap." Each player keeps playing cards one after the other very fast, until the same number card ends up on top of each other, in which case every player has to slap the card pile and say "Snap!" The person who is the slowest to do so has to take all the cards. The objective of the game is to finish off all your cards first.
There was also this game I came across called "5 second rule" which has cards with different categories printed on them. Each turn, a player must say three things that fall in a selected category, like three ways to keep in touch with someone, three famous artists, etc. The interesting bit is that you have to speak before you think.
This week I decided to make a fun time-based card game of my own.
Name of the Game: Apple Orange Pear Peach
Materials Used: Card paper, Sketch pens
How to Play:
There are 4 different kinds of cards - Apple, Orange, Pear, and Peach.
Each player starts with a pile of cards. They take turns flipping them and says the word on the top of the cards, next person says the next word, and so on in a fast-paced manner. When the card turned is the same card as the word spoken by the player, the players must slap the pile. First one to slap collects all the cards. The player left with all the cards wins.
I created a fast-paced using objects from the same category, such as fruits in this case, to keep things simple. I tested it out by playing it with my family. Their response can be viewed in the above video.
Since the game isn't too complicated, the rules can be explained quite easily and can be played by people of all ages.
The game by itself was a lot of fun to play. It makes for quite a simple party game to play with friends or a night in with family. I do however feel like the rules are quite generic, and the game can be made a lot more interesting by adding more variety. For example, there could be one or two "special cards" that operate with a different set of rules, or require an additional movement to be performed along with the snap, etc.