Theme:
Sound is becoming increasingly important for me in my work. The more I pay attention to games I love, the more I ask what makes them enjoyable, satisfying, impactful, the more I am appreciating the role audio plays. In The Art of Game Design (2015), Schell raises a few interesting points on the role of audio in games, “Audio feedback is much more visceral than visual feedback and more easily simulates touch.” On suggesting that a designer add music to their game as early as possible, “If you are able to choose a piece of music that feels the way you want your game to play, you have already efficiently made a great many subconscious decisions about what you want your game to feel like, or in other words, its atmosphere.” (Schell 2015, p390)
Key Questions:
Context:
This week I’ve been exploring the VFX Graph in Unity. I’ve previously concerned myself more with learning gameplay mechanics and programming as that is where my main passions lie in the field of games design. Unity have been developing programmable rendering pipeline features into their engine for a few years and have recently begun releasing visual scripting tools to support development within these features; the shader graph and VFX graph tools.
As part of my learning to use these tools I decided to explore a method of visually interpreting music with the VFX graph, intending to create a few visual effects which would be triggered by beats and significant points in the music.
Method:
Reflection:
This project is somewhat incomplete. I managed to get the light to respond to the audio input fairly well but I’m still not satisfied with the way the VFX fire is responding. It’s hard to see weather the VFX graph is being affected by the audio input or just behaving as it did before. I would like to work more on this concept in the future as I think this kind of audio-visual relationship could really bring a lot to certain gameplay experiences.
References:
Brackeys YouTube tutorial, "Smoke and Fire", https://www.youtube.com/watch?v=R6D1b7zZHHA
Medium Article; Algorithmic Beat Mapping in Unity: Real-time Audio Analysis Using the Unity API, https://medium.com/giant-scam/algorithmic-beat-mapping-in-unity-real-time-audio-analysis-using-the-unity-api-6e9595823ce4
Schell, J., 2015. The Art Of Game Design: A Book Of Lenses. Boca Raton, FL: CRC Press.
By Nick Margerison
Email Nick Margerison
Published On: 06/05/2020