Master Of Animation, Games & Interactivity
Master Of Animation, Games & Interactivity

*An idea without relating to main project.

Theme:

Play and Place

Method:

1. Download the app; it shows the first RMIT building players have to go and first symbol players have to find.

2. Find the sign and take pictures.

3. Get the hint and solve the puzzle.

4. Get a location to take another hint for the next task.

5. Try to unlock every tie in a limited time for escaping.

6. Escape.

Context:

NAME- Escape from RMIT (Right Marks In Threat)

Story- At the beginning of the story, the players have been locked in a tools room. (Building 8) Players have to find a symbol which is hidden in the B8. There is one hint can help players find out where is it. After players get the hint, players have to solve the puzzle and get a new location for the next task.

Detail- Each building is presenting a dangerous room in a house, such as a kitchen, tools room, living room, etc. Following the hints and map can help players get out of this horrible place. Players may understand RMIT(School) better after this game.

I was thinking to connect it with my main project story. However, it will be a setting which is not necessarily.

Response:

I like this idea, but I have no coding ability to make it.