Master Of Animation, Games & Interactivity
Master Of Animation, Games & Interactivity

an attempt to learn to rig characters in order that force might impact them beyond direct control. 

A small step in the direction towards introducing improvisational instrumentation in an animation. My practise has been frame by frame so far, and learning to rig and puppet characters is a step towards being able to play with characters as an extension of self rather than painstakingly rendered. for context see Nikita Diakur's 'Ugly' etc

About This Work

By Adam Van Winden
Email Adam Van Winden
Published On: 20/09/2018

academic:

play

mediums:

animation

scopes:

prototype, sketch

tags:

APD, Advanced Play Design