Master Of Animation, Games & Interactivity
Master Of Animation, Games & Interactivity

For APD, I have been gathering little mechanics for both what the player can do and what can affect the player as a form of play. Those are to be combined toghether as a collection by week 12.

Here's a easily accessible list of my work produced for APD for Folio 1.

Week 01 - Play and Observation
Creation of a mechanic where the camera can be affected based on what portal the first person character walks throuhg.
http://magistudio.net/work/apd-week01-play-and-observation

Week 02 - Play and Time
Creation of a mechanic where the player can throw a ball, which slows everything inside it. Also, creation of a mechanic where the player gets sent flying as a punishment.
http://magistudio.net/work/apd-week-02-play-and-time

Week 04 - Play and Place
Creation of a mechanic where the third person camera is affected based on location, including smooth transitions between chain of effects.
http://magistudio.net/work/apd-week-04-play-and-place

Week 05 - Play and Forces
Creation of a system where a song can control the generation sequence of the level design. Also, usage of AI-generated soundtrack.
http://magistudio.net/work/apd-week-05-play-and-forces

Enjoy!

No body allowed!

About This Work

By Hizi
Email Hizi
Published On: 29/08/2019

academic:

context

mediums:

interactive, programmatic, sound

scopes:

minor work

tags:

APD, Advanced Play Design, Advanced Play Design Folio 1