Master Of Animation, Games & Interactivity
Master Of Animation, Games & Interactivity

Theme:

Play and Character and Events

Method:

-Iron skeleton and stop-motion animation.
-Using the clip to set in the same location.
-Without the tripod, only can use hand to set the camera.
-Play the online video and paused, then make the puppet post the same action. Keep doing this step several times.
-Let the screen and puppet stay together in front of the camera.
*Use the marker to make the mark on the position the doll stands, in case the moving out of prediction.

Context:

https://www.youtube.com/watch?v=aUdqtNX-CYA&t=138s
The idea is based on showing the personality of the character. What kind of performance can present the character's personality? A happy person will have significant movement, on the other side, the shy person will act small.

I picked an animated dancing film that includes someone has strong personality will movement. In my thinking, I want to use the same action to operate my puppet and make it perform as happy as the man in the film. Further description is that I try to put the character into this happy dancing even and let it play with the man in the dancing film.

Response:

-Used the skeleton of the main character to present the other character's movement is hard to control the angles and soft feeling.
-Camera shaking, because there was no tripod. It caused the flash image.
-The place is too small hard to operate the puppet.