Master Of Animation, Games & Interactivity
Master Of Animation, Games & Interactivity

Theme
Materiality 

Context
Augmented Reality sits right on the line between merging the physical and digital worlds. Targetted augmented reality also relies on the materiality of the object to detect the surface and display contents. 
Expressing the material through digital- just decades ago, maps were forms of physical materials which have recently been digitized and now through means of AR, this is an attempt to link these specific maps to its specific material body. In this case, myki card. 

Several creatives such as TheMelbourneInaBox and CardsforACause play with this idea of changing the materiality of myki cards through providing customised stickers, creating a sense differentiation, possibly sparking that little joy while one taps on, in this monotony of myki cards.

Thesis on Materiality as the Basis for the Aesthetic Experience in Contemporary Art  by Christina Murdoch Mills elaborates on this more stating the materiality is the core of the experience providing completion of art through bodily perception, the senses; closing the loop, so to speak.
https://scholarworks.umt.edu/cgi/viewcontent.cgi?article=2308&context=etd

Method

Changing the look and feel of Myki stickers and further adding usable tech on it, through means of materiality itself.
An Augmented Reality experience to display PTV Maps on a Myki Card, to make the experience most easily accessible without extra app downloads, it's made on the underlying AR filter system of facebook camera. 
UI system to scroll between maps, including night riders. 
The very first iterations were targetted on a normal myki card, continuing on, the very look of the card was experimented to further play with colour and feel of the materiality of this AR-enabled card.

Response

About This Work

By Sahaj Garg
Email Sahaj Garg
Published On: 03/10/2019

tags:

APD, Advanced Play Design