Master Of Animation, Games & Interactivity
Master Of Animation, Games & Interactivity

This work examines ideas about an albino hedgehog's desire to survive in the forest through the mind map method. By using moduled contexts, I rethought the conflicts along with this creating process. However, the major arguments of the white hedgehog story occurred on the relationships between the predators and the hedgehog family in the current era. Young readers prefer to have harmonious relationships among these forest residents. And I stuck on the change of needs.

This piece of narratives' first version is similar to the picture book The Gruffalo[1](1999), which tells a story of a mouse, taking a walk through the woods. While it met its predators a few times, it always says it plans to dine with its friend, a monstrous creature "Gruffalo", whose favorite food is the relevant animal. This cunning mouse successfully scared these predators away. 

By readingThe Six Main Arcs in Storytelling, as Identified by an A.I.The Six Main Stories, As Identified by a Computer - The Atlantic. I got the handy theory of basic story shapes. Due to what I am composing is about a pity and shy animal trapped at home by his unusual appearance, I realized this story has a defined shape of fall at the beginning but rises at the end as the main arc of Man in a Hole in this article. Then I insisted on this shape and decided to only adjust the details in the second iteration of the interactive game narratives.

About This Work

By Willow Chen
Email Willow Chen
Published On: 26/03/2022

academic:

production

mediums:

interactive

scopes:

prototype

tags:

Animated Narratives