Master Of Animation, Games & Interactivity
Master Of Animation, Games & Interactivity

This week's topic is time, and I've developed it from my premise "The fairies of time always steal human time, so sometimes people think the happy time is so short". I wanted to create an interactive game that would allow users to upload and share content. The game is in various locations where players have to catch fairies stealing time. These fairies sneak up on humans and steal their time, especially from happy, jovial humans. The mouse will scare the fairies when approaching, so the player needs to click the fairy quickly to catch it. The higher the number of clicks, the easier it is to capture. Captured fairies will add to the player's achievements for sharing and display. Different coordinates (cities) have different maps to choose from, and hidden maps can be unlocked by capturing specific fairies. At the same time, players are encouraged to upload a variety of scenic spots in their area, making them into a new scene for players to play. After capturing all fairies in a given area, the player can use fairies to see what the place looked like in the past and feel the same coordinates at different times.
Clicking on the time fairies to catch them can let the players have the pleasure of capturing prey and get a certain amount of excitement. And then the sharing and display to meet their desire to collect. But the ultimate goal is to let people see scenes from different historical periods. No matter a small cafe or one of the Seven Wonders of the World, they can make acquiring historical features more interesting through small games to feel the charm of changing over a long period.
In this short animation (https://www.shortoftheweek.com/2015/05/20/single-life/),  time could be changed by the CD, is very interesting. Although the scene is only in the heroine's room, the changes in the details (visual) and music (auditory) of the room can still bring infinite imagination to people. I hope to achieve a function similar to this album through time fairies. Although it can not see the future scene, it can bring different feelings from its changes, whether it is a tourist resort or just a private room. That can encourages users to upload scenes that they want to explore.
Through this week's exploration of the topic of time, I thought about how to present the change of time in more interesting ways in certain scenes. In the form of interaction, the player can feel the shift in time more actively, thus reaping the fun of the game and the visual time performance at the same time.

About This Work

By Yutian Cai
Email Yutian Cai
Published On: 07/05/2022