Master Of Animation, Games & Interactivity
Master Of Animation, Games & Interactivity

During week 9, I have built up the level for my folio 2 game project and put player controller into level for testing.

The level of this project is a building in a school. Player is placed in a classroom at top of this building. The gameplay progress will be exploring from top of building to bottom of building and find a way to get out of it. I am using the models from unity assets store to build my level.

The building has three levels and combines by different structures including classrooms, corridors and stairs. The purpose of building this top-down structure is that I want to use the limited vision of player when they are at steps to going up or going down to arrange the zombie monsters’ location. I am planning to place and hide zombies in classrooms and conners at connections of structures to attack player, and also arrange bullets in levels for player to collect.

I have watched video game White Day: A Labyrinth Named School to learn its school building level design. The player is exploring in the school, collect items and try to survive.

White Day - Full Game Walkthrough Gameplay & Ending (No Commentary) (Steam Horror Game 2017) - YouTube

About This Work

By Ang Li (Leon)
Email Ang Li (Leon)
Published On: 01/06/2021