This work examines of New Narrative Forms. During the class, we looked at many examples outside of traditional fictional narratives, including science-simulated animated films, population UI/UX, interactive installations, generative art, and more, to gain a better understanding of how narratives are presented in other media.
I am using the precise ‘Animals in a mystery zoo can't be observed(they are invisible) unless you answer their riddles.’ and developing it in an accessible new narrative form.
The work is going to sit in the field of game. The concept is similar to Pokémon. There is a section of Pokémon animation that has viewers guessing the outline of an unknown Pokémon. In my work, viewers don’t identify species by looking at the silhouette, but by observing the sound, the movement of the animals. Furthermore the animal would have viewers guess riddles about itself, only by solving the riddles the players can unlock the features of the animal and have them shown in the zoo and their information stays in the Pokédex.
This game is related to the week 8 reading resources " The rise and rise of immersive art" . The paragraph mentioned work of Japanese art collective of animated projections of flowers, fish, and birds drifted across the walls and floor; as visitors moved, the images reacted, creating ephemeral, mutating patterns. The idea of projection can be used in my game to make it work as augmented reality game.
By examining " Edgar Wright - How to Do Visual Comedy" , I reflected that immersion is vital in new narrative forms such as interactivity and games. Especially senses aside from visual and sound are getting more and more important. Therefore I am thinking of integrate other senses such as smell, immersive environment and wind into my work.
By Ashley (Chun-Yu Chen)
Email Ashley (Chun-Yu Chen)
Published On: 03/05/2022