Master Of Animation, Games & Interactivity
Master Of Animation, Games & Interactivity

Late at night, a drunk man breaks into a suburban cemetery. He staggers and falls over a tombstone. He is picked up by an old man who called himself a grave guard and urges the man to leave. But the drunk pushes the old man aside and shouts devastated, "Why don't you just let me die in this cemetery? A car accident had destroyed my normal family apart, and I was the only one who was sick, but still alive! Now I have lost my job and no money!" He cries in despair. The grave guard insists and lifts him up, saying, "It is fate that you will survive. It is a test for you. What will the family you have lost think of you if you give away your most precious possessions so easily?" The grave guard talks with the man all night. He tells the man that his name is George, and he was an orphan when he was young. He had a child, but the child died in an accident at a young age. In his later years, he was ill and poor, but even so, he treasured every day. George hopes the man keeps hope for the future and carries forward the will of his family. The next morning, the man wakes up and thanks to George for the night's care. He promises to stay alive and visit George later, then he leaves. Over time, the man looks healthier and dresses better. He bought a bunch of orchids at a florist's shop, and when he tells the shopkeeper that he is going to visit a grave guard in the suburb, the shopkeeper looks surprised and says, "I never heard of a grave guard there!" When the man comes to the cemetery, there is no one there. The man looks carefully at the gravestone and finds George's name. The man puts down the orchid and bows deeply to the gravestone.
This week I wrote a story about self-loss and ghosts. Through the dialogue with the ghost, the hero gains the confidence to live a new life, but unfortunately, until the end, he can not repay the people who helped him. The slightly imperfect ending emphasizes the value of life and gives the story more depth. What's interesting is that the story is being created bit by bit. I wrote a few words in advance and then developed into an inciting incident with a simple beginning and ending. By thinking about how problems arise and how to solve them, I have expanded the causes and details of the events. At the same time, in order to make the plot more suspenseful and ups and downs, I made the story have more turning points, and finally developed into a complete storyline.
Good Intentions (https://www.youtube.com/watch?v=vmHSQ9JeEUc) also tell a story about death and inner choices. It has been creating a feeling of suspense, allowing the audience to think about the behaviour and outcome of the protagonist through the initial inciting incident. Several key twists are added to make the narrative more clever, and the story reaches a high point in the middle and late stages, before gradually flattening out, and the audience gradually understands some fanciful but reasonable plot.
Through this week's study, I tried to develop a simple point into a whole story to narrate, from point to inciting incident, and add turning points. This can play a role in gradually pushing the story atmosphere to a climax for films with suspense or reasoning.

About This Work

By Yutian Cai
Email Yutian Cai
Published On: 29/03/2022

tags:

Animated Narratives