Master Of Animation, Games & Interactivity
Master Of Animation, Games & Interactivity

In this week, we were learning about structures for story telling in both linear and interactive forms. We watched some stories which are shown by a reverse shaping to compare with general structure and discuss how do these structures contribute for storytelling. One of the key ideas that I have learnt from this week’s class is how to use plot to develop a story.

I have produced a sketch around my wiki premise “A glass bottle has finally been pushed on to beach by waves”. In my sketch, I want to show that a glass bottle was found on the beach. And the character found a SOS message after opened the bottle. By drawing this story, I was trying to learn about showing story by a reverse shaping.

A similar work has been done in video game 13 Sebtinels: Aegis Rim. The story is cut in pieces and arranged clever by a reverse shaping to 13 characters in the game. The player is going to experience different events by these 13 characters and find the whole story when these events come together.

A plot is the sequence of related events in a story. (Storytelling: What is a plot? Melissa Donovan, Sep 12, 2019) Setting up plots in different positions in a story would provide different ways for author to tell the story. By more researching and reflecting this week’s topic, I found that a reverse shape of storytelling could provide an important event or pieces of information for game player or animation watcher to carry at an early time of the story and attract their attention.

About This Work

By Ang Li (Leon)
Email Ang Li (Leon)
Published On: 22/03/2021

academic:

context

mediums:

written

tags:

Animated Narratives