Master Of Animation, Games & Interactivity
Master Of Animation, Games & Interactivity

“ What if one can choose to live in a dream? ”

In response to this story, some contrasting pictures will be used to describe the story, metaphor: choosing to enter the "dream state" is just a way to escape, and to solve and deal with problems bravely can you get the real "dream state."

  1. Enter to dream:

    Scene1:When the character gets up in the morning, he wants to stay in bed instead of getting up, and chooses to enter a dream.

    Scene2:The character because there is a dream button, work is not serious, in the face of the boss's scolding, entered the button.

    Scene3:When the character encounters something that he is afraid of, or something he doesn't want to face, click the dream button to enter the dream.

    Scene4:When the character encounters any things or people that make him unhappy, click the button to enter the dream.

    Ending:The dream is broken, and the character continues to return to his painful life, continuing his cycle.

  2. Different:

    Scene1:When the character gets up in the morning, he gets up decisively and then enjoys breakfast and sunshine.

    Scene2:Character works hard, are appreciated by their bosses, and are paid more.

    Scene3:Characters take the initiative to solve problems and troubles, gain experience, and encounter fewer and fewer difficult things later.

    Scene4:The character feels good things in life, such as flowers, beaches, computers, music, movies and so on, which makes his bad mood better.

    Ending:The character enjoys his own "dream" in real life.

The story will use animation techniques to express and compare the two alternative lives, thus telling the audience that choosing a dream is just an escape concept. You should not escape, you should create dreams.

About This Work

By Norton Chen
Email Norton Chen
Published On: 31/08/2020