In response to the theme of discussions of place, I created a Moon monolith using 3D modelling and animation techniques. By experimenting with different lightening and material attributions, I tried to represent the following scenario:
"Many creatures have dreamt about a monolith, glowing above a rising Mercury sea, calling them over to its location."
Similar work has been produced by game Hopoo Games, whose game Risk of Rain 2 explores this theme by using low-poly modelling and animating techniques. No Man's sky developed by Hello Games, has a similar visual style in describing unknown alien structures.
Visual reference:
Risk of Rain 2: https://www.riskofrain.com/
No Man's Sky: https://www.nomanssky.com/
Blender tutorial reference: https://www.youtube.com/watch?v=FsETUAsiI7c&list=PLPAkYnq7UmGFaCxbUYaDMOcCLI0MZcZhx&index=13&t=0s