A stylised scene I created in Unity 5 using Autodesk Maya and Substance Designer
I created this scene prior to starting Magi this year. In creating this scene I learned the basic mechanics of substance designer to create my own textures, as well as utilising the new post-production stack in the most recent release of Unity to create a more stylised scene. This was an enjoyable personal project and I'm happy with the outcome, but believe I could create more interest if I played around more with the composition. This would be something I would revisit if I were to redo this scene.
By Rachel Nixon
Email Rachel Nixon
Published On: 10/03/2018