Master Of Animation, Games & Interactivity
Master Of Animation, Games & Interactivity

Stop: Getting bogged down in making things beautiful while in animatic phase.

Start: Thinking about transitions, start considering the ending and flow. Does it make sense? Does it say what I wanted?

Continue: Pumping it out!

Need to do: Refine storyboard further. Character design.

Nice to do: Experiment with visual treatment (rough paper with watercolour or ink wash) 

About This Work

By Evan McInnes
Email Evan McInnes
Published On: 28/06/2019

academic:

production

mediums:

written

scopes:

component work

tags:

AGI Workshop, AGIWORKSHOP