Method:
1. Glass bend scene
2. Add a new particle emitter to spray cubes in the spray scene.
3. Work on egg scene golden (yolk) silver (whites) which I will do tomorrow.
Today goal is to start other scenarios that I have. I created a metal texture instead for the glass bending scenario. For the spray cube scene, I did an instancer test that converts particles into a specific shape of polygon.
Outcome:
I'm still a little confused and working on the shaders for metal & glass scene. I changed the glass bending to metal bending because I have a repetition of glass shaders in each of my scenarios.
By Rhea Ahuja
Email Rhea Ahuja
Published On: 06/07/2020