Rationale:
Lately I have been working on a visual novel in my spare time, but have noticed that its visual presentation is... very bland and static. While this is functional and fine for average conversations where the characters are simply talking to one another, it becomes a problem when the something exciting or important happens. My still images simply don't do enough to convey the tone of the scene.
I would like to try creating a cutscene in the style of an interactive comic. This would allow me to experiment with creating a sense of motion through code as opposed to frame-by-frame animation, which I have not experiment with before. Perhaps I could also incorporate some basic interactivity to further mirror the tone of the story.
Context:
I ramble a little bit about various inspirations in the image above, but to sum up...
I'd like to keep actual frame-by-frame animation to a minimum, and instead find ways to use code to animate pictures. (Sliding, fading, tweening, etc.) I would also like to experiment with programming small interactive elements, such as clicking or dragging objects to 'animate' what the player character is doing. (for example, dragging a door to the right to shut it, clicking objects on a shelf to put them in a shopping cart.)
Visual Inspiration:
Interactive Inspiration:
Outcome:
Honestly haven't solidified that yet, because I'm running a bit behind schedule. But creating a 2-4 small, sketchy prototypes of interactive cutscenes couuuuld be interesting. A couple that could focus on the timing of the appearance of each new panel, and how that affects the mood of the scene, a couple that require the player to perform simple tasks to progress (such as collecting objects, or moving them aside to reveal something important?), maybe one or two that also work with the traditional visual novel text box at the bottom of the screen to some effect...
By Courtenay
Email Courtenay
Published On: 30/06/2020