Master Of Animation, Games & Interactivity
Master Of Animation, Games & Interactivity

In this week, I learned some brackey tutorials on how to set up and adjust materials in unity. In order to achieve the desired effect, HDRP needs thousands of textures need to be created and assigned to the corresponding shader. URP can better support multiple platforms and save workload and time. And can meet all kinds of game art direction, art choice. Relative to my own assignment, I will prefer URP because it is more single or group work. But there is still a lack of use of light, I decided to start with some special effects first.

About This Work

By Raivis Su
Email Raivis Su
Published On: 10/07/2020