I decided to try something different this week. The physics in UE4 can not only create some interesting gameplay but also make the environment realistic.I start following some tutorials but the method they use just couldn’t work.I spent 2 days figuring out what was wrong with my code. At last, I followed another tutorial using different method and …it worked!
To test the destruction system, I set up 5 walls each with different settings. When the first wall (the one one the left) is destroyed, it breaks into several customized pieces. The second wall is fragile and can be break easily with 1 hit. The third wall is much more stable, you need multiple shots to take it down. The forth wall allows some pieces to remain on the edge when the middle part is broken. The fifth wall is set to make the middle part of the wall intact.
I also came up with some interesting ideas about how this mechanic can be used in during the gameplay, which includes:
1.Reaching an item on top of tall structures.
2.To ambush or kill the enemy
3.Creating alternative routes to a location.(go higher, go lower and shortcuts)
4.Creating a place for a player to hide or dodge the attack.
Other Games with destructable environments :
Everything in the Teardown is breakable, which I believe can create some interesting gameplay. The bad news is that the game is not published yet.
The dry grass in Far Cry 2 can be lit up thus player can use the technic to kill enemies, still pretty cool for a 'destruction'.
Minecraft, probably the most well-known game famous for it's freedom to build and to destroy, players can fully materialize their imagination with simple blocks.
The destructable environments in Battlefield 4 really adds to the realism and make the game immersive.
By Jerry Lee
Email Jerry Lee
Published On: 02/09/2020