Master Of Animation, Games & Interactivity
Master Of Animation, Games & Interactivity

After this week’s meeting we decided that it would be best to cut out some of the scenes I had animated for the beginning of the animation as it seemed to drag on for too long. By the time the character had entered and left the puddled floor, the animation was already reaching over one minute. So we decided to cut out the 2 parts where he morphs his body and instead find a way to incorporate that later on in the animation during the main conflict taking place.

About This Work

By JeeHoon Oh
Email JeeHoon Oh
Published On: 10/09/2018

academic:

background, context, production

mediums:

animation, written

scopes:

major work

tags:

AGI, AGI Studio 3, Studio 3, Week 7, AGIW07