During week six, I made the decision to design the game's level within the Unreal Engine. To expedite the process, I opted to utilize preexisting tree and stone models. However, this particular stage ended up being more time-consuming than I initially anticipated. Designing a level proved to be a challenging task, as there were numerous factors to consider.
To begin, I constructed a small hill that would serve as the campground within the game. Following that, I proceeded to create the river section, which would house the Hunter's house. If time permits, I aim to incorporate an additional area featuring intriguing ruins. However, at present, my primary focus lies in completing the models for these two areas and then integrating the storyline and sound elements into the game.
The story will unfold through the discovery of notes and audio recordings scattered throughout the game. Consequently, a considerable amount of time must be dedicated to fine-tuning these components. Crafting a captivating and immersive narrative experience is of paramount importance to me.
I acknowledge that this undertaking requires meticulous attention to detail and a significant investment of time. It's essential to strike a balance between creating a visually appealing and well-structured level while ensuring that the gameplay and storytelling aspects harmonize seamlessly. Although challenges lie ahead, I am determined to persevere and deliver a quality experience to the players.
As I continue to progress in the development process, I will remain diligent and adaptable, making necessary adjustments and refinements along the way. The final result will be a testament to my dedication and passion for game development.