Master Of Animation, Games & Interactivity
Master Of Animation, Games & Interactivity
RATIONAL
I finished my animatic and I didn't use too many shots because, in the consultation with jadd, he advised me to use fewer shots to create the fluidity and movement of the water.
I also did a colour test, and jadd said to convey the element of water so that the audience can remember what the animation is saying. So I chose to use colour to communicate. I changed the background from white to black because black reflects the shape and colour of the water more quickly than white.

Context
I haven't drawn water, so I found some references to learn how to draw water

Impact
I learned how to paint the texture of "water" with colour

Animatic: https://youtu.be/GdOSoD7ghq8

About This Work

By Danchen Xu (Dancey)
Email Danchen Xu (Dancey)
Published On: 06/04/2022