Master Of Animation, Games & Interactivity
Master Of Animation, Games & Interactivity
I wrote my abstract.

All the popular platformer games released until now had a third person camera angle. For example, we can see our character while playing the Mario and Spyro series. The biggest question that comes to mind when we look at these types of games is whether this camera angle is mandatory. Seeing our character in platform games definitely makes us connect to the game. So, is it not possible to provide this in terms of the first person camera angle?

I tried to find out the answer to this by following a different way from the famous platform games in Loke. The player cannot see her own character in the game and I think that thanks to this, she will see the character as herself. This can strengthen the connection with the game.

About This Work

By Cantug Sahiner James
Email Cantug Sahiner James
Published On: 18/10/2022