RATIONALE – Why are you doing what you are doing?
Articulate the rationale and set of motivations for making your project. What could be an inquiry or question that you are exploring in your project?
During semester 1, coming from an interactive background, I decided to take a look into linear animation. Using Cinema 4D, most of my inspiration came by exploring the 3D looping “relaxing” animation scene, in which I saw a great opportunity to reinterpret in ways to reflect not just relaxation, tranquillity; but other feelings, using a minimalistic 3D animation approach with basic figures and the use of sound as a kind of “context locator”.
This time, it caught my attention all the situations derived from the pandemic and how it’s affecting one of the industries that I used to be part as a regular client: the musical event industry. Since the beginning in the pandemic, a lot of the big names in the EDM industry (my preferred genres are around techno) have been trying to innovate while not gaining revenue by the traditional means: concerts, festivals, small events, DJ tours, among others. That’s why, one of my three projects is aimed to tackle this situation by creating an engaging virtual experience that can be used in this context.
After thinking about some possible inquiries, these are my candidates:
CONTEXT – Who else is doing what you are doing?
Identity your field and the related practice and/or theories that situate your project.
Like I said in the RATIONALE, big names in the industry are looking for alternatives to tackle the effects of this pandemic. The main problem that afflicts a traditional real physical event during the current COVID-19 context is that social distancing is not possible (or desirable in relation to the economic part); that is why while this emergency is still present, there is not going to be public, no DJs touring, and hence, no revenue.
Additionally, this type of physical experiences are enhanced by secondary activities that involve hanging out with your preferred group of friends, knowing new people, eating inside or outside the event, sometimes there are playful activities which are promoted by brands, among others. This creates an ecosystem in which assistants are immersed and often creates an “bubble” of preferred activities, in which music is put in the background.
Generally speaking, a festival or big concert context is not well represented in a virtual space by current standards, or when it tries to resemble one it doesn’t generate or fulfills the same expectations. Despite this, virtual parties/raves have been present in many ways during the last two decades, trying to replicate or propose similar or enhanced experiences. Having a look into them, videogames play an important role, creating virtual environments that can visually and functionally get close to the “real deal”.
There have been some amazing concepts carried through this year:
However, it doesn’t mean that there were no “effective” ways to deliver this type of experiences online in the past, being one of the main channels of exposure for brands and DJs - live or pre-recorded set streams. Some of the most important channels are:
METHODS – How will you do what you are doing?
Describe the activities (pre-production, production etc) you will undertake to develop and complete your project.
OUTCOMES – What are the tangible objects that must be made to articulate success?
Outline what your final submission will be and indicate any potential impact, significance or value this project may have.
By Juan Felipe Cadena Parra
Email Juan Felipe Cadena Parra
Published On: 03/08/2020