Rationale
I’m making a visual novel-hidden object type game because it’s the best of both worlds, where I get to have the engaging story element of VNs and the mystery/exploration side of hidden object games. Although it would be easier for me to stay in my comfort zone of animated illustrations in a purely narrative-based visual novel, I want to challenge myself and improve my meager coding skills by adding in more hidden object game elements.
In terms of inquiries, I wanted to focus on the interactive aspect of the user clicking or dragging or hovering the mouse over an object which will in turn react.
Context
Angela He’s works, Spirit Hunter NG, The Letter, Danganronpa, Ace Attorney
Methods
I’ll be using Unity with the additions of Bolt and Fungus to create this project. For the illustrations and animations, I’ll be using Clip Studio Paint and After Effects.
First, I’ll make a steady coding base for the game
Then I’ll write the script and implement it alongside placeholders
Finally, I’ll illustrate and animate the sprites, objects and other artwork and add them to th game
Add in SFX and music and other additional effects.
Outcomes
My final submission will be a complete production version of the game with multiple routes and original animated sprites CGs. 15-30 minutes each play-through. Maybe original music box soundtracks?
#kkstudio2wk1 #kaykay