This week was focused on the getting the worklow of levels going in unity.
In Houdini i created a system where the low poly landscape could contain information in the vertex colour as to which areas should have objects (like grass, tresss, boulders etc) and export this into unity to be automatically picked up by the game.
I aos created a small tree generator in houdini where as each frame a random low poly tree was created to add variety to the environments