Master Of Animation, Games & Interactivity
Master Of Animation, Games & Interactivity

During semester 1, coming from an interactive background, I decided to take a look into linear animation. Using Cinema 4D, most of my inspiration came by exploring the 3D looping “relaxing” animation scene, in which I saw a great opportunity to reinterpret in ways to reflect not just relaxation, tranquillity; but other feelings, using a minimalistic 3D animation approach with basic figures and the use of sound as a kind of “context locator”.

This time, it caught my attention all the situations derived from the pandemic and how it’s affecting one of the industries that I used to be part as a regular client: the musical event industry. Since the beginning in the pandemic, a lot of the big names in the industry have been trying to innovate while not gaining revenue by the traditional means: concerts, festivals, small events, DJ tours, among others. That’s why, one of my three projects is aimed to tackle this situation by creating an engaging virtual experience that can be used in this context.

My main questions are:

  • Is it going to be relevant when the pandemic is over?
  • Will people still prefer real physical events rather than interactive digital experiences?
  • A digital event needs to reflect or transmit the same as a real physical counterpart?
  • What are the advantages and disadvantages of a real physical event?
  • What are the advantages and disadvantages of a digital event?
  • What about a “cross contaminated event”
  • What is the role and the importance of self-expression in both types of event?
  • What is the importance of secondary activities in an event? How do they add to the overall experience?
  • Focusing on an innovative digital secondary activity, making part of a musical event, could define my scope and lead into a successful project for this class?

About This Work

By Juan Felipe Cadena Parra
Email Juan Felipe Cadena Parra
Published On: 28/07/2020

tags:

AGI Studio 2, Studio 2, Peto