Over week 4 (tech wk 3) I started off by learning how to use Substance Painter and a little bit of Zbrush, in order to mash up textures/materials and create different outcomes. This week was all about exploring and tinkering. Trying to get a similar look through substance to something that occured via Zbrush and learning all about high poly to low poly exports out of Zbrush in order to still main some detail in the sculpt. My week encountered a lot of troubleshooting issues from poorly layed out UVs - in which once this was solved, I was able to keep rolling forward.