Night of Full Moon is a rogue like card game which can be played in both Phone and PC.
Night of Full Moon has many classes which has different card pools and different skills. I think card pools is a good way to make different classes experience. In rogue like game, there must has some powerful builds and if every character/class can get those builds, player will prefer to collect them every round. This always happened when I play the binding of Isaac. No matter what character I’m playing, I would like to see some items that I like very much. Although it has many characters, I feel very less difference from those characters.
Create kinds of items pool for each class can only solve part of above problems. This gives player different play experience of classes, but player still prefer a powerful combination in each round. But at least it makes every classes special to each other.