This week I tried to focus on animating the character 'Anna' a.k.a. 'Goldfish Girl' in Live2D. It's a software I've been aware of for the longest time, but never tried using. I skimmed over a few tutorials and imported the PSD file of the character with her body parts in different layers.
Right away I noticed many things that had gone wrong;
On top of this, I'm a bit confused about the polygon editing process that's the basis of the entire software. Hopefully, these tutorials will help me get a better understanding;
https://www.youtube.com/watch?v=LxUAlcpWLnc (Specific for polygon editing in Japanese sadly!)
https://www.youtube.com/watch?v=2946QxAhLXA (Full tutorial, also in Japanese :'( )
Basically Live2D is an aesthetic choice, and I'd be hard-pressed to say it was an essential gameplay mechanic. So I decided to put it on the back burner for now and work on the main flowchart of game progression.
#kaykay #kkagistudio1 #kkfolio2