Dead Cells is an rogue lite ACT game. It has kinds of equipments and items which has totally different experience.
Dead Cells has very much scenes/levels and there’s kinds of paths connecting those scenes/levels. Those levels are not randomly generated but have fixed 2-3 structures. Even though, those levels still provide different experience in each round play.
What I’m interesting is the how Dead Cells connects those levels and how those levels give me different experiences although they are fixed + I have played more than 70 hours. I also interesting on how Dead Cells manage those levels. It seperates those levels in different levels. Some paths are hidden, some paths requires higher skills and some paths needs you unlock some items/skills. This idea will useful on building my dungeon.