Master Of Animation, Games & Interactivity
Master Of Animation, Games & Interactivity

For this week's animation challenge, our goal was to make a shape fall focusing on the principle of exaggeration. Instead of going the usual linear route, I decided to push myself and go for a more interactive approach.

The shape I picked was an oval, and I wanted to have it change between two simple states, an egg in its shell and a cracked egg. The emotional state I picked was determined, like a soldier marching downwards to meet his death.

I feel that picking interactivity really limited the amount of exaggeration I could portray, especially since I was not used to the Unity and its limitations; such as not supporting animated gifs. After doing some research I found out that I should save the individual frames as separate textures, and cycle through an array of those textures in order to have an animated picture.

Instead, I decided to use iTween to animate my objects to create the illusion of a dramatic fall. To further exaggerate the movement, I added motion lines. For the entire interactive exercise, I used fungus to bypass all the coding in Unity and work with visual scripting instead.

The final result wasn't quite what I ended up imagining, and certainly not what I would've produced if I went down the usual linear animation route, but I tried something new so I don't regret it.

(not quite sure how to upload the game file. might try github)

#kaykay #kkagistudio1 #kkanichallenge

About This Work

By Kay
Email Kay
Published On: 06/04/2020

tags:

AGI Studio 1, Week 6