Over week 11, I explored changing the colour of the trees, experimented with some lighting for an early morning dawn feel and explored ways I could create a 2D painted backdrop style to suit the style of the buildings - not over complicate the scene and add to the ambience. It took me a little while to work out how to add a 2D image into UE4 haha, but turns out it is pretty easy when you learn where the sprite conversion is. I then began exploring with particle systems to create dust and misty air and learnt how to create animated sequences with different cameras.
Over the coming week I will be exploring two other rendered "looks" the opposite to this one and exploring the lighting more with lighting up the rooms, door lights, pumping up the street lamps and creating neon signage.
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By Amber Stacey
Email Amber Stacey
Published On: 13/10/2020
3D, AGI Studio 1, Animated Narratives, Unreal Engine 4, game design