Master Of Animation, Games & Interactivity
Master Of Animation, Games & Interactivity

s3884123 Huang Yangkai (Sam)

RATIONALE: Intention

In the future weeks, I will continue to finish the group work game with my partner Ang li. This game will not be limited to develop just on studio1, we would prefect it till we think it is great. Like before time, Ang li will continue to be responsible for programming while I am responsible for art works, but I will study some programming skill in spare time, probably I will as an assistant with Ang li on the programming in the future.

The most of intention is the same as plan1, but the direction will more clear. on the part of arts, I will focus more attentions on the unity light effect and pixel arts. Meanwhile, studying base game programming skills can help me to understand the process of game development better.

Context: Field

At this stage, we will continue to refer to the previous games, but we will pay more attention to learning other aspects, such as the excellent light effect of dead cells and its normal mapping. As for programming, I will learn a lot of 2D games from the unit website, as well as ANGLI's help.

Method

In terms of methods, there will be no more tools, such as pixel painting in fine arts. Aseprise and PS will continue to be used to make pixel animation and mapping. Maybe if I have more time, I will iterate my previous art to make them more perfect.

Production: Tools

Aseprise

Photoshop

After Effect

Unity

About This Work

By Huang Yangkai (Sam)
Email Huang Yangkai (Sam)
Published On: 22/04/2021