This video highlights the journey taken so far in defining the art style and aesthetic for a game called "Bones", a 2.5D adventure platformer about a small skeleton who is separated from his coffin and needs to discover his identity in order to find his home again.
Concept, Design & Music By: Amber Southall
Game Engine: Unreal Engine 4
Texturing: Adobe Substance Painter
3D Model Assets: Autodesk Maya
© 2020. Amber Southall
For the final outcome of Folio 2, three different "looks" were explored through the lighting and VFX.
By Amber Stacey
Email Amber Stacey
Published On: 19/10/2020
AGI Studio 1, AGI Studio 1 Folio 2, Presentation, Unreal Engine 4, game design