1 RATIONALE: Intention
In the next few weeks, I will continue to study frame-by-frame animation and PBR materials. I will learn to use toon boom and After effects for frame-by-frame animation. Use Maya and substance painter to make some scenes and objects. If there is a chance, I will learn to use Zbrush to work with Maya to make models.
2 CONTEXT: Field
In the next few weeks, I will do some exercises on frame-by-frame animation and some game models.
Recently I really like the work of Jing Zhang who is a Painter and 3d artist, He often assists him in drawing by making 3D models. I really appreciate his painting style.
3 METHOD: Conceptual, Technical, Craft & Management
In the past few weeks, I still focus on frame-by-frame animation production and 3D model production and rendering exercises. I will continue to study the laws of motion and use toon boom to create some frame-by-frame animations. For the production of three-dimensional models, I will learn to use Maya to make models (instead of 3ds max, which I usually use). At the same time, the study of PBR materials is conducive to my future study of game engines.
4 PRODUCTION: Tools
For 2d animation, I will use adobe after effect and toon boom harmony
For rendering exercises, I will use Maya and substance painter (Rizom UV and Marmoset Toolbag may be used if necessary)
By Marcus
Email Marcus
Published On: 26/04/2020