This week I finished testing out my preferred material series through a more rustic and rugged outcome rather than the smoother materials recently tested in UE4 and began to build a scene layout based off some earlier building sketches I had done from research and also began tinkering with visual scripting in UE4 and learning how to change the character movement to all four planes on the axis from the restricted sideways blueprint.
Now to start compiling the intended environment style together with the materials to start building the scene.
By Amber Stacey
Email Amber Stacey
Published On: 13/09/2020