Master Of Animation, Games & Interactivity
Master Of Animation, Games & Interactivity

Concept

- How can trial and error change our thinking on tackling an obstacle?

Rationale: Intention

- I want to experiment with the concept of breaking reality such as a trippy experience. The player has to complete simple tasks but not with ease.

Context: Field

- This idea has been done in video games such as Getting Over It with Bennett Foddy, and QWOP flash game (which is also by Bennet Foddy). 

- Another prime example is when teaching younger kids something new such as teaching them how to walk, talk, and use a spoon. It takes much trial and error to figure out and reach the end.

Method: Conceptual, Technical, Craft & Management

- Concept different ways to complete simple objectives but with annoying hindrance. Examples such as:

- Have to drink coffee but you have to turn on the stove to pour the coffee into the cup properly

- Turn on the TV but the video on the TV is showing somewhere else.

- Make the player figure out and solve the puzzles by trial and error.

Production: Tools

- The tools I will use to create this project are Unity, C# coding language and Blender for hard surface environment models.

Outcomes: What outcomes will this folio produce, which forms?

- A finished prototype video game with 1 level and the player has to complete house chores but with a twist.

About This Work

By Khatim Javed Dar
Email Khatim Javed Dar
Published On: 13/04/2022