Master Of Animation, Games & Interactivity
Master Of Animation, Games & Interactivity

Folio Plan Post

 

1 RATIONALE: Intention

What concepts are you examining in your folio work? What do you want your Studio project to do?  

I want contain pixel art in my folio work to explore how we can use minimize pixel to describe a object or character. I want my project to become a interactive game or maybe any other form that can also be interactive so that we can see whether the user can distinguish and understand the object or not.

 

2CONTEXT : Field 

What field/s does you're your work sit within?

Who are the outstanding practitioners/researchers/critics within this field/s?

Probably it will be a 2D pixel game. The outstanding outcome are the game that publish on the Super Nintendo Entertainment System.

 

3 METHOD: Conceptual, Technical, Craft & Management

How will the work you do in the studio support your intention?

What do you hope to establish through an engagement with your folio work?

I can use the time in the studio to study how to begin to paint a pixel art and explore about the pixel animation. I hope I can learn about pixel painting skill and experience as well as unity experience.

4 PRODUCTION: Tools

How will you make this work, what is your process, when will you do what?

Tool: 

A tool for making pixel arts, unity engine.

Timeline:

Week 3: Looking for a theme for pixel art or game and design how to work on it.

Week 4: Looking for a gameplay that suit to this project and if possible then start to make the art concept for the game.

Week 5: Start making the art work about the game, including any element in the game. If prossible then start to make a prototype of the game.

About This Work

By Erin Zhang
Email Erin Zhang
Published On: 09/04/2020