Master Of Animation, Games & Interactivity
Master Of Animation, Games & Interactivity

Play and Force

  1. Method: Using the camera and C# scripting trying to create a simple game in Unity 3D as a learning curve.
  2. Context:  After watching examples in class I got the idea to create a "Marble Labyrinth" game which I used to play in my childhood. https://www.youtube.com/watch?v=4nb_1sAZESk and https://www.youtube.com/watch?v=uY9PAcNMu8s&t=62s to create an explosion effect as an ability in the game.
  3. Response: How can I make a small game using the accelerometer of mobile phones to interact in the game using functionality in Unity 3D

“Blow up” is a mini adventure game about adventures and explosions. The player controls a small fluffy creature who is radioactive. The character is unstable who can explode at any time and rolls around in the world like a ball. The game is inspired by many retro games like snake, Pacman and board game about rolling marble through the maze.

The character is the controller using the accelerometer of a device, nowadays all the smartphones have accelerometer build-in by default. The player has to collect items on the way to get charged up which can be used as abilities to counter enemies. Shaking the device they can use this ability as a power against enemies in the game.

Player has to avoid and dough the enemies to survive if character touches the enemy whatever charge they have collected for abilities get a discharge. If no charge is left the player dies with a self-small explosion. The only way to defeat the enemy is to use one of the abilities like an explosion and get as many enemies as possible in the blast radius to gain more points. The enemies cannot be killed they only can be disabled which sends them back to starting point from which they were originated.

The player's goal is to make as many points as they can to achieve a position on the leaderboard and try to break the highest score recorded. The player also can collect pickups like coins or diamonds in the level which can be used as in-game currency to buy abilities and power-ups. They can also use virtual currency in the game to buy special items in the game to stay on the top of the game.

There will be abilities in the game like flash run which increases the speed of the character for a limited time, invisibility cloaks to hide away from enemies for short amount of time, hidden shortcuts to advance further into the level etc.

About This Work

By Satyak Joshi
Email Satyak Joshi
Published On: 20/09/2018

academic:

play

mediums:

interactive

scopes:

prototype

tags:

APD, Advanced Play Design