Method: Using the camera and C# scripting trying to create a day-night system in Unity 3D for my game scene
Context: I want to show the different timings in the game by which player can experience the time shifting. There is an indie game developer on youtube who is working on a game called "Equilinox", the nature simulation game that I'm currently developing.
https://www.youtube.com/watch?v=0gzRRuPkTtI
Response: I like the idea that the camera is following the sun but I need to work on environmental effects to create the illusion of time shift