Master Of Animation, Games & Interactivity
Master Of Animation, Games & Interactivity

Play and Objects

  1. Method: Using NavMesh feature in Unity 3D trying to define a path for Character(NPC), placing empty objects as a waypoint to make character patrol around them
  2. Context:  I am making a game in which player has to navigate the character through a level 
  3. Response: Using NavMesh in Unity trying to minimalize the efforts of coding for a game as I am not a programmer

About This Work

By Satyak Joshi
Email Satyak Joshi
Published On: 21/08/2018

academic:

play

mediums:

interactive

scopes:

prototype

tags:

Advanced Play Design, ADP Week 5