Master Of Animation, Games & Interactivity
Master Of Animation, Games & Interactivity

Context:
Time is diligence, and sometimes time moves past forward before any one of us could even catch up with it. In a quick simplistic play with this week theme, I wanted to create a seamless loop 3d animation reflecting upon the theme that centres around the play of time.

Method:
I modelled the entirety of the 3d assets within Maya. I also used a water physics simulator from Bifrost that helped emulate the animation piece of water flooding from the pipe into the bowl, and have it drained out from the holes placed in the bowl. I would then set up a lighting rig to light up the scene and also render the entire sequence using the Arnold renderer to produce the final animation piece.

Reflection:
I am relatively happy with the result of how the liquid simulation was able to abide towards my intended outcome of the piece by seeping through the bowl down and enabling the seamless loop of the video. It was a relatively short response piece, but I learned more about the ability of the simulation is able to do that may be reflection upon future responses down the road.

About This Work

By Sean Eng
Email Sean Eng
Published On: 09/08/2022