Master Of Animation, Games & Interactivity
Master Of Animation, Games & Interactivity

Theme: Play and Stillness

Method: I used Construct to create a shadow reflecting effect over the Flame

Context: 

I also used the Moaning Columns of Longing by Adam Nash, which are objects that demand the attention of the player in order to survive. This becomes a huge reference for my studio project, since it's a game about User-Character (In-game Object) interaction and dependance. It is similar to my Studio Project since it's about keeping the columns alive. I wanna shape this idea into a different concept, addressing emotions and empathy.

http://adamnash.net.au/secondlife/moaning_columns.html

Production: 

The outcome is a short animation, of  shadows that are cast over the flame at random intervals. I used the concept of STILLNESS and tried to incorporate it into my Studio Project, this is why I thought, whenever the Flame character is STILL, I wanted to make it do something. I decided to make it display its thoughts, or represent a way of what could be going on inside its mind. This is a mechanic that ultimately adds up to fill a void in my Studio Project, since I was looking for a way to make a game that doesn't solely rely on linearity. This mechanic will add a randomness factor to my project, and make it become more meaningful, adding a will tot he character, and creating a dependant relationship towards the user. Similar to Moaning Columns.

About This Work

By Eliot Zambrano Barrera
Email Eliot Zambrano Barrera
Published On: 28/09/2018