The Link: https://youtu.be/z5Z-GypE-YM
Theme:
In response to theme of play and sound, I made a simple game in Unity. It asked player to use hearing to distinguish where the attack comes from (left or right?) and make corresponding operation to block attack.
Context:
I got my inspration from a old moive I had seen in my childhood, It called Yellow River Fighter. The movie is about a swordsman's revenge. This swordsman is blind, but he has a very special ability - using his hearing to determine the location of the enemy. So even though he lost his sight, he was still a good fighter. This made a deep impression on me as a child.
From here, I want to create the same experience in my game. I made some mono sound effects (some representing attacks and blocks from different directions). The player needs to distinguish whether the attack is coming from the left or the right and make the corresponding operation to block.
I also got some inspiration from my personal experience playing the game, there is a very interesting bug in the first version released in Cyberpunk 2077. Players will encounter this bug when performing a 'Black Dream' mission, the player's field of vision will become pitch black with some special effects lights, and the game UI will be displayed normally.
However, when I played this episode, I didn't have any uncomfortable experience. Because the character had just had his electronic eyes replaced and was shot. I thought this was the normal game flow. This is too 'cyberpunk'!
This experience of playing in the dark gave me some special inspiration. In a special context and setting, the loss of vision does not prevent us from continuing the game, but will bring a completely different experience, which will also highlight Listening work in the game
Method:
1. Finish my character design and animate on Aseprite
2. Edit the sound effects and make some mono sound effects representing attacks and blocks
3. Complete my little game on Unity
Reflection:
This is a very interesting attempt. Although it's a very simple game, I don't want it to be easy
After several tests, the final version requires the player to react to the sound heard and press the corresponding block key within about 0.2-0.3 seconds, not too fast or too slow
Due to the limited time, maybe I can make a more mature game around this concept in the future, with more sound effects, more levels, and more rhythm changes
I believe it would be an interesting concept to use sound as the primary game mechanic and drive the narrative
By Liming Gu
Email Liming Gu
Published On: 27/04/2022