Master Of Animation, Games & Interactivity
Master Of Animation, Games & Interactivity

Theme

Play and Materiality

Method

Inspired by my studio project, I'm using color-changing light that is activated by a blow sensor as an object for my concept of play and smell. My intention is to project my abstract animations about smell visualization in a closed place with color-changing light set up around the space. I'm putting a physical smellable object in a standing out spot for people to approach and smell it. Everytime they smell and exhale, the act will activate the blow sensor that is programed to change the color of the light (once activated). Once the color of the light change, the same color that shown in the animation will disappear so that the animation will appear differently due to the act of the smell. 

Context

Decoder glass, blow sensor, color-changing light, projecting, interactive set-up.

Response

An illustration as an explanation how the concept works.

I did research about technical solutions for the concept. I learned how the color-changing light works (from the clock-look-a-like light in the studio), how blow sensor works, and how sensitive it is with the air movement from the act of the blow (I have used once as a sleeping lamp). I can make a projector with my phone, or I can get a tiny projector (around $300) to create a prototype of the interactive display. I presume that this concept is fairly posible to pursuit with helps and collaboration of expertises. However, I'm also aware of how the light color is going to affect the ambient of not only the animations but also the surrounding space. 

About This Work

By Moon Hoang
Email Moon Hoang
Published On: 02/08/2018

tags:

APD, APDW03, Advanced Play Design, concept